Welcome to Brattain Studios
We have over 19 years experience in the creative services field. Working with the best of the businesses in America we have saved them money while giving them the high-impact marketing they needed to stand out far above their competition. That experience gives us the power to develop graphic and interactive projects that you need, while maintaing a watchful eye over tight budgets required in today's market.
Visit one of our recent CMS Website Projects:
United States Military Academy "West Point" - Parent's Club
http://www.wppcntx.org/
USABRATTS "Army Strong Bonds Program" Child Care
http://www.strongbondsprogram.com/
Below is a partial list of great companies we have worked with:
Nokia
Zig Ziglar
M & A Law Firm
Buzznet.com
Susan Powter
Ameriplan
Advent Communications
Nikken
BCD Electro
Lake Cities Chamber of Commerce
We want our clients on the design team
At Brattain Studios we connect, conceptualize, strategize, translate, communicate, and create. Every page "paper or digital" is a blank canvas; every project has infinite potential.
We love great commercial art
eContact us
Phone support and contactSEO SEM SMM SMMG CMS
OMG! What does all of this mean? There are many new acronyms and many new so called Social Media Marketing companies. It is a new world, with new meanings. The new so called Social Media Marketing companies need to understand what all this means before they can begin to help their clients. That is where we come in. We can help you traverse the digital divide to a point of not only fully understanding this strange new world, but conquer it. We also consult to the new Social Media Marketing companies, they turn to us for help in this ever changing world as well. Contact us now
NEW SOCIAL MEDIA MARKETING SYSTEMS. YOU CAN READ ABOUT OUR SYSTEMS ON WIKIPEDIA http://en.wikipedia.org/wiki/Social_Pull_Marketing The business terms push and pull originated in the logistic and supply chain management, but are also widely used in marketing.
Social Pull Marketing is the brain child of Kenny Brattain. It is the adaptation of the traditional Push–pull strategy marketing concepts to Social Media Websites. It utilizes the traditional Pull concept for a new way of Social Media Marketing. To get a basic understanding of what Social Pull Marketing is, just think of people friending you rather than you friending people.
You or your company must create a need for someone to friend you or your company. That need could be, information, electronic coupons, and other electronic items that people want, however, only your friends can get.
Social Pull Marketing can be applied to all of the Social Media websites. "I would rather have 400 people that friended me, than have 4,000 people that I friended. The reason is, I would have 400 people that chose to be my friend, they are pre-qualified buyers. The 4,000 people I friended accepted my friend request only because I asked them and most likely will not pay attention to what I have to say on my Social Media website".
For this experiment, Kenny Brattain utilized multiple RSS feeds for one demographic (Popular Music) were used to generate one united RSS feed. The united RSS feed was sent through Twitter. For this experiment, no one actually tweeted one time, however, the test Twitter account now has over 400 followers in a few short months. This is proof that Social Pull Marketing works. The people following the test Twitter account all chose to follow it, thereby automatically building a list of Twitter followers that are interested in popular music. Follow this link to see the experiment Twitter account http://twitter.com/dadsvenue
Written by Administrator / Friday, 15 April 2011 16:52
Social Media and Social Media Websites are websites with social interaction, using highly accessible and scalable communication techniques. Social media is the use of web-based and mobile technologies to turn communication into interactive dialogue.
Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, which allows the creation and exchange of user-generated content." Businesses may also refer to social media as consumer-generated media (CGM). A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.
Distinction from Industrial media
People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information.
One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people. Some of the properties that help describe the differences between social media and industrial media are:
Reach - both industrial and social media technologies provide scale and are capable of reaching a global audience. Industrial media, however, typically use a centralized framework for organization, production, and dissemination, whereas social media are by their very nature more decentralized, less hierarchical, and distinguished by multiple points of production and utility.
Accessibility - the means of production for industrial media are typically government and/or privately owned; social media tools are generally available to the public at little or no cost.
Usability - industrial media production typically requires specialized skills and training. Conversely, most social media production does not require specialized skills and training, or requires only modest reinterpretation of existing skills; in theory, anyone with access can operate the means of social media production.
Immediacy - the time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which can be capable of virtually instantaneous responses; only the participants determine any delay in response). However, as industrial media begin adopting aspects of production normally associated with social media tools, this feature may not prove distinctive over time.
Permanence - industrial media, once created, cannot be altered (once a magazine article is printed and distributed changes cannot be made to that same article) whereas social media can be altered almost instantaneously by comments or editing.
Community media constitute an interesting hybrid of industrial and social media. Though community-owned, some community radios, TV and newspapers are run by professionals and some by amateurs. They use both social and industrial media frameworks.
There are various statistics that account for social media usage and effectiveness for individuals worldwide. Some of the most recent statistics are as follows:
The Wongdoody study of the top 100 brands shows that only 84% have company-run Facebook pages. Each of these brands had an average of 1.8 million fans.
By 2013, analysts see 67% of online users or 164.2 million U.S. consumers participating in social networks.
The highest penetration rates, currently at 83% for 18-24 year olds, will likely continue to occur in the younger demographics. By 2013, 93% of 18-24 year olds will use social networks.
From an advertiser perspective, well over ½ of consumers between the ages of 35 and 55 will participate in social networks at least through 2013.
Nearly one in three social network users value the opinions and recommendations of family and friends over industry experts, or any other source of information.
Written by Administrator / Monday, 16 April 2012 17:22
Visit our most recent CMS Websites:
United States Military Academy "West Point" - Parent's Club
http://www.wppcntx.org/
USABRATTS "Army Strong Bonds Program" Child Care
http://www.strongbondsprogram.com/
Written by Administrator / Friday, 15 April 2011 17:52
Visit our most recent CMS Websites:
United States Military Academy "West Point" - Parent's Club
http://www.wppcntx.org/
USABRATTS "Army Strong Bonds Program" Child Care
http://www.strongbondsprogram.com/

Graphic design requires a complex combination of instinctual, conceptual, intellectual, manual, verbal and visual skills. Truly powerful design happens when you start with a clear connection between client and designer, follow with a strong concept that meets marketing goals, add a gut feeling, and finish with artistic refinement.
At Brattain Studios we connect, conceptualize, strategize, translate, communicate, and create. Every page "paper or digital" is a blank canvas; every project has infinite potential.
We love great commercial art. With the amazingly powerful tools of the computer age, the world is experiencing a new Renaissance. Wonderful expressions of creativity are all around us. However, when someone with a marketing budget is paying for the creativity, the purpose should never be forgotten. The whole point of commercial art and design is to communicate something.
Every design project should start with clear marketing objectives. It is rarely as simple as "sell more." Some examples:
Position the company an industry leader
Get the names of prospective customers
Position the company in a particular price range
Build name recognition
Introduce a new concept
Educate the market
Increase market share
Before a design is approved, it should be evaluated for how well it does in communicating the key messages.
In the case of packaging design, a product can come across as a quality item or budget-priced item. The price alone does not establish its position. In the case of exhibit design, the objective can be to attract the attention of every passerby or to be more low key and sophisticated. With a logo design, you should decide whether you want to look like a major company or communicate what you offer. You may be able to accomplish both.
At Brattain Studios we want our customers on the design team.